White Noise Protocol
In this co-op first person adventure you and a friend have to re-activate a network of triangulation stations to locate and collect lost black boxes in Antarctica.
The key to success is communication, so ready your Discord, Teams, Whatsapp or telephone before you start playing.
Start the game together choosing different professions!
Made for the Ludum Dare 58 Compo in 48h.
INSTRUCTIONS:
General:
F11 : Fullscreen
Pioneer:
Press C to bring up the Compass
F5: Respawn (just for debugging...)
Supervisor:
No special skills, just like in real life.
| Status | Released |
| Platforms | HTML5, Windows |
| Rating | Rated 4.8 out of 5 stars (5 total ratings) |
| Author | Raffaele Picca |
| Genre | Adventure |
| Made with | Godot |
| Tags | Co-op, First-Person, Godot, Ludum Dare, Ludum Dare 58, Multiplayer, Mystery, PSX (PlayStation) |
| Links | Ludum Dare |
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white_noise_protocoll_win.zip 41 MB






Comments
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You nailed the aesthetic again. And the idea of voice call co-op is very inspiring!
I can't believe you made it in 48h. You guys should try doing a full game as this is a great alternative to We were here
The creator of this game (Raffaele Picca) is making another much larger game called Engraving, and is also working on PVKK.
Great game, spent 99 minutes and 4 lives being navigated around by my friend. Placement of station 1 is devious (easy to just drive past the turn towards the little path towards it with how fast the snowmobile goes) and the blackbox that needs collecting is even more devilish (the game trains you to look for large antennas and such, but the last thing is a tiny yellow box one can zip-by on the snowmobile :D). Wish the computer could stay on while you are away from it (to see the scan while also looking at the map), but that's a minor annoyance imo. There are also collision issues here and there, but nothing too bad.
As a fellow godot gamedev gotta ask, how did you make the terrain and then generate the 'paper' map for it? Was it some sort of render or just entirely manually drawn?
Either way, good work for something done in 48 hours
I like the idea here but I just spent 30 minutes as supervisor with my partner as pioneer and we couldn't find any way to get them out of the valley where they start at station 2. They just kept running into impassable walls of ice that were too big for them to climb or reason about, but too small to be visible on the map. I feel like we might have missed something fundamental :(
Oh no, that sucks 😞
There are exits to the east and west, where the map shows a gradient and no hard lines.
This was really fun! I lost my teammate many times but we managed to find the box! We spent almost an hour and a half on this, for a game made in 48h that's very impressive! PS. we loved the snow-mobile sound effect!!