lovely game with gorgeous visuals! Although I found that some of the items need a description because I couldn't find any information on it. I also think that having the levels being procedurally generated could be a fun idea.
This game is HARD as it is BEAUTIFUL. I loved the pixel art and the music in the background was awesome too (if not for that I may not continue to push it until the end!). The things that I annoyed me during my gamepaly were: 1) the ground was sliperry (often leading the character to a dead fall) 2) when the rope touch the a ledge - and the character is beneath it, they often became unable to climb the hope. 3) when the rope is near a ledge the character often let it go as it was on safe ground - and it wan not!
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Where is the second level of this game or part 2? I want to play more, is there a way to make the second part of this game please?
Sorry to bother, is the game compatible with macOS Monterey 12.6.6?
Sorry but I don't know 😬
Thank you anyways
The lighting system is certainly amazon, but maybe the difficult is too high
lovely game with gorgeous visuals! Although I found that some of the items need a description because I couldn't find any information on it. I also think that having the levels being procedurally generated could be a fun idea.
I think that a photo mode could also be quite nice because, again, the visuals are beautiful.
This doesn't run on the latest Mac computers and OS.
Very nice concept but controls are just terrible :( Gravity is too strong and character runs too fast.
Struggled with the controls a little, but the game has a cool, unnerving vibe with a fitting art and music style.
The art is candy to the eyes
and the sound is like a good pizza.
The controls did feel a bit wierd.
Overall hard game. i Enjoyed it!
Thanks a bunch!
Awesome game, would love to see more!Also you can fall more than twice as far as the earth is wide (12712000m)
This game is HARD as it is BEAUTIFUL. I loved the pixel art and the music in the background was awesome too (if not for that I may not continue to push it until the end!).
The things that I annoyed me during my gamepaly were:
1) the ground was sliperry (often leading the character to a dead fall)
2) when the rope touch the a ledge - and the character is beneath it, they often became unable to climb the hope.
3) when the rope is near a ledge the character often let it go as it was on safe ground - and it wan not!